German Explorer by Virote_Considon

Credits: 
-kinboat (Landsknecht figure, paperdoll)
-Bjornlo (Officer's Sword prop)
-imperator1962 (Borracia prop, inspiration for design from his 16th century Germans and Austrians)
-utahjazz7 (sheath prop, the tutorial which got me started unit-making!)
-Sandris (inspiration for design from his 16th century Germans)
-odintheking (10-frame run animation)
-Moenir (Flicster)
-Steph (SBB, palette tutorial)
-Firaxis (for civ!)
-And all those who've posted in my various poser-related threads!

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Some points and problems to note: 

-I decided to go all-out with this unit; giving him animations both for a combat and a non-combat unit! I even 
made a "defend" animation!

-Not too satisfied with the fidget animation. I think he moves his feet too much...

-Due to a couple of problems, I had to render the death animation about 3 times! I'm pretty sick of it now! :p

-I don't have any sounds which match up with the "defend" animation :( This is because he essentially 
re-fortifies from the fortify for 10 frames, then has an additional 20-frame animation which is essentially 
"Attack D"!

-The green in the units32 icon won't transfer to a default units32 sheet - and there seems to be no suitable green 
on it. :( Also, I forgot to remove the shadow... although both are barely noticable.

-After I looked at the unit post-rendering, I was fearful that due to the way he fortifies, he might be a little 
off-centre, and thus his attacks wouldn't hit the opponent. Thankfully, although this is true to an extent, it is, 
again, not too noticable in-game.

-He seems to be off-centre in the death animation. This is because he has to use a different frame size (hense I 
had to re-render him). Would anyone care to fix this?

-Overall, I quite enjoyed enjoyed making this unit, my first in a long time!

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German explorer varient. Maybe give him an attack and/or defense stat - I've given him the animations to be able to use 
them!